
Eshtiak Ahmed
- Collaborator, HCI Wing
Doctoral Researcher
Gamification Group
Tampere University, Finland
Research Interests
Human-Computer Interaction, Human-Robot Interaction, Gamification and Assistive Technologies
Eshtiak Ahmed, Ashraful Islam, Mohsena Ashraf, Md Ibrahim Khan, Atiqul Islam Chowdhury, Asif Karim
2020 International Conference on Advanced Computer Science and Information Systems (ICACSIS)
IEEE, pp. 129–134
Pointing devices are the primary media of interac-tion between humans and computers. The three most popular pointing devices used in computers (both portable and non-portable) are mouse, touchpad and nubs (joystick). They have their different advantages and use cases while being targeted to different user groups. The aim of this study was to investigate whether the aforementioned pointing devices have different effects on human valence. A total of 12 participants were recruited for the experiment. Each participant completed a pointing reaction test with every pointing device aforementioned, where they selected as many randomly appearing circles as possible in a given amount of time. Then, subjective ratings of emotional valence and arousal were collected, and the effects of the pointing device used on these ratings were investigated. Our study shows that the valence rating of using the mouse were significantly higher in challenging scenarios, compared to the likes of touchpad and nub.

Doctoral Researcher
Gamification Group
Tampere University, Finland
Human-Computer Interaction, Human-Robot Interaction, Gamification and Assistive Technologies

Assistant Professor
Department of Computer Science and Engineering
Independent University, Bangladesh (IUB)Human-Computer Interaction, AI for Social Good, AI for Public Health, AI for Impact