Conference Paper2020Cited by 2

An Investigation Into The Level Of Valence Offered By Different Pointing Devices Against Challenging Tasks

Eshtiak Ahmed, Ashraful Islam, Mohsena Ashraf, Md Ibrahim Khan, Atiqul Islam Chowdhury, Asif Karim

2020 International Conference on Advanced Computer Science and Information Systems (ICACSIS)

IEEE, pp. 129–134

Abstract

Pointing devices are the primary media of interac-tion between humans and computers. The three most popular pointing devices used in computers (both portable and non-portable) are mouse, touchpad and nubs (joystick). They have their different advantages and use cases while being targeted to different user groups. The aim of this study was to investigate whether the aforementioned pointing devices have different effects on human valence. A total of 12 participants were recruited for the experiment. Each participant completed a pointing reaction test with every pointing device aforementioned, where they selected as many randomly appearing circles as possible in a given amount of time. Then, subjective ratings of emotional valence and arousal were collected, and the effects of the pointing device used on these ratings were investigated. Our study shows that the valence rating of using the mouse were significantly higher in challenging scenarios, compared to the likes of touchpad and nub.

Keywords

  • Touchpad
  • pointing devices
  • Joystick
  • Emotional valence
  • Human-Computer Interaction
  • Arousal
  • mice
  • challenging tasks

CCDS Authors

Eshtiak Ahmed
Eshtiak Ahmed

Eshtiak Ahmed

  • Collaborator, HCI Wing

Doctoral Researcher

Gamification Group

Tampere University, Finland

Published at

UbiComp, ICIP, HCII, IEEE Access

Research Interests

Human-Computer Interaction, Human-Robot Interaction, Gamification and Assistive Technologies

Ashraful Islam, PhD
Ashraful Islam

Ashraful Islam, PhD

  • Center Director, CCDS
  • Director, HCI Wing

Assistant Professor

Department of Computer Science and Engineering

Independent University, Bangladesh (IUB)

Published at

CHI, UIST, UbiComp, IJCNN, ICIP, HCII, ICDMW, BLP, IEEE Internet of Things Journal, JMIR, JMIR Human Factors, JMIR Formative Research, IEEE Access, Smart Agricultural Technology, Diabetes Research and Clinical Practice, PLOS ONE

Research Interests

Human-Computer Interaction, AI for Social Good, AI for Public Health, AI for Impact

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