
Eshtiak Ahmed
- Collaborator, HCI Wing
Doctoral Researcher
Gamification Group
Tampere University, Finland
Research Interests
Human-Computer Interaction, Human-Robot Interaction, Gamification and Assistive Technologies
Eshtiak Ahmed, Md. Mahade Hasan, Mirza Omar Faruk, Muhammad Farhad Hossain, Md. Arifur Rahman, Ashraful Islam
2019 International Conference on Advances in Science, Engineering and Robotics Technology (ICASERT 2019)
IEEE, pp. 1-4

A major population of 3rdworld countries have problems reading out texts because of the low literacy rate. While smartphones have given them a hope to lead a better life, interacting with them needs a certain level of literacy which a majority of them lack. Given the rapid growth of variation in this user base, it is evident that interactive graphical representations can give a better understanding of contents especially to the children and to the illiterate people. This work emphasizes on making the Google Play App Store more usable as this is the most used app for smartphone users. In this study, new icons have been designed and then compared side by side with 16 existing Google Play Store app category icons to initially find out the legitimacy of the new icons. Further, a survey between smartphone users has been conducted and the results show that the new icons fare better while representing app categories. Based on the survey results and more widely accepted icons, some key factors to design icons have been identified.

Doctoral Researcher
Gamification Group
Tampere University, Finland
Human-Computer Interaction, Human-Robot Interaction, Gamification and Assistive Technologies

Assistant Professor
Department of Computer Science and Engineering
Independent University, Bangladesh (IUB)Human-Computer Interaction, AI for Social Good, AI for Public Health, AI for Impact