Conference Paper2019Cited by 3

Icons For the Mass: An Approach Towards Text Free Smart Interface

Eshtiak Ahmed, Md. Mahade Hasan, Mirza Omar Faruk, Muhammad Farhad Hossain, Md. Arifur Rahman, Ashraful Islam

2019 International Conference on Advances in Science, Engineering and Robotics Technology (ICASERT 2019)

IEEE, pp. 1-4

  • Reduced Inequalities — Relevance: 76%

Abstract

A major population of 3rdworld countries have problems reading out texts because of the low literacy rate. While smartphones have given them a hope to lead a better life, interacting with them needs a certain level of literacy which a majority of them lack. Given the rapid growth of variation in this user base, it is evident that interactive graphical representations can give a better understanding of contents especially to the children and to the illiterate people. This work emphasizes on making the Google Play App Store more usable as this is the most used app for smartphone users. In this study, new icons have been designed and then compared side by side with 16 existing Google Play Store app category icons to initially find out the legitimacy of the new icons. Further, a survey between smartphone users has been conducted and the results show that the new icons fare better while representing app categories. Based on the survey results and more widely accepted icons, some key factors to design icons have been identified.

Keywords

  • illiterate users
  • icon design
  • low literacy
  • Google Play Store
  • smartphone usability
  • user survey

CCDS Authors

Eshtiak Ahmed
Eshtiak Ahmed

Eshtiak Ahmed

  • Collaborator, HCI Wing

Doctoral Researcher

Gamification Group

Tampere University, Finland

Published at

UbiComp, ICIP, HCII, IEEE Access

Research Interests

Human-Computer Interaction, Human-Robot Interaction, Gamification and Assistive Technologies

Ashraful Islam, PhD
Ashraful Islam

Ashraful Islam, PhD

  • Center Director, CCDS
  • Director, HCI Wing

Assistant Professor

Department of Computer Science and Engineering

Independent University, Bangladesh (IUB)

Published at

CHI, UIST, UbiComp, IJCNN, ICIP, HCII, ICDMW, BLP, IEEE Internet of Things Journal, JMIR, JMIR Human Factors, JMIR Formative Research, IEEE Access, Smart Agricultural Technology, Diabetes Research and Clinical Practice, PLOS ONE

Research Interests

Human-Computer Interaction, AI for Social Good, AI for Public Health, AI for Impact

References

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  2. 2.Mengyue Wang, Xin Li. (2016). Effects of the aesthetic design of icons on app downloads: evidence from an android market. Electronic Commerce Research, 17(1), 83–102[10.1007/s10660-016-9245-4]
  3. 3.Chun-Heng Ho, Kai-Chun Hou. (2015). Exploring the Attractive Factors of App Icons. KSII Transactions on Internet and Information Systems, 9(6)[10.3837/tiis.2015.06.016]
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  8. 8.Michelle Wiebe, Denise Y. Geiskkovitch, Andrea Bunt, James E. Young, Melanie Glenwright. (2016). Icons for Kids: Can Young Children Understand Graphical Representations of App Store Categories?. Graphics Interface, 163–166[10.5555/3076132.3076163]

Cited By

  1. 1.Qazi Mudassar Ilyas, Muneer Ahmad, Noor Zaman, Majed A. Alshamari, Ijaz Ahmed. (2021). Localized Text-Free User Interfaces. IEEE Access, 10, 2357–2371[10.1109/access.2021.3139525]
  2. 2.Eshtiak Ahmed, Ashraful Islam, Mohsena Ashraf, Md. Ibrahim Khan, Atiqul Islam Chowdhury, Asif Karim. (2020). An Investigation Into The Level Of Valence Offered By Different Pointing Devices Against Challenging Tasks. , 29, 129–134[10.1109/icacsis51025.2020.9263179]
  3. 3.Rashmi Thakur, Prof. Dr. Bhawana Chanana. (2025). Mapping Visual Affordance Frameworks for Designing Inclusive Smartphone Interfaces for Less-Literate Artisans. Research Square[10.21203/rs.3.rs-7558157/v1]